The combat role can be changed at any time (provided you are not currently in combat) by right clicking on their portrait, and selecting a new role. When summoned, a Companion's portrait will display an icon signifying their current combat role.
![star wars the old republic online planet base star wars the old republic online planet base](https://staticdelivery.nexusmods.com/mods/234/images/68-2-1444692040.jpg)
#Star wars the old republic online planet base update#
With the release of Game Update 4.0, all Companion characters will now be able to switch between all three primary combat roles. Simply put, we need to make sure the Companion system has both the versatility, and expandability necessary to keep up with your desires to have bolder, more meaningful choice options, as well as to fully utilize the incredible storytelling potential of Knights of the Fallen Empire’s episodic narrative. but the Companion you've got with you will hate that answer, and you don't want to lose Affection with them, so you instead pick the answer that the Companion wants to hear.Īs much as possible, we want you to be able to participate in the story and make the decisions that you feel are true to your character. You know in your mind how your character wants to answer. Rewards for Spending Time with Your Companions, Rather than Flattering ThemĪnother familiar scenario: You're presented with a story choice in a conversation. One of our biggest design goals is to try and eliminate as much as possible the artificial barriers that prevent you from playing with the Companions you want, when you want, and how you want. but it turns out that their abilities just aren't a good match for your combat style. They seem like an interesting, fun, or cool character, and you might like to run around the galaxy with them for a bit. Here's a familiar scenario: Over the course of your adventures, you meet a new Companion character. The Goal of Our Companion System Improvementsīefore we dive into the details, allow me to go just a bit into the "why", to provide some context for the reasoning that was guiding many of the choices we made.
![star wars the old republic online planet base star wars the old republic online planet base](https://gamepedia.cursecdn.com/swtor_gamepedia/5/5a/The_Apalis_Coast_map.jpg)
I'd therefore like to take some time to share with you some details about the changes and new features related to Companions that will be coming with the launch of Game Update 4.0, as well as some of our thoughts behind these changes. Knights of the Fallen Empire has given us an excellent opportunity to take stock of the role of Companions within Star Wars: The Old Republic (from both a gameplay and storytelling standpoint), and to enhance their behavior and mechanics, which have remained largely unchanged since the original launch of the game. For this reason it only makes sense that we would seek to include our beloved friends (especially the ship droids!!) in that experience. Companion characters have always been a big part of our personal stories, and with the upcoming release of the new Digital Expansion, Knights of the Fallen Empire, comes an even deeper focus on characters and storytelling. Be it the cheeky Astromech Droid, or any of the other 40-odd Companion characters found in Star Wars™: The Old Republic™ to-date we all know and love our Companions (especially the chronically under-appreciated ship droids!).